![]() you can now edit instructions with a breakpoint on them.lua's openProcess command now won't deactivate all entries when previously no process was selected.You can now also change values of groupscan scan results directly in the foundlist.the replace button in foundcode dialog now supports multiselect.added hints to how the pointer wildcard works.structure dissect watch for changes now also shows you when something has changed inbetween.mono will not try to re-attach after a disconnect.modules for 64-bit in 32-bit targets are more clearly marked as such.debugger attach timeout window will now show the status on some debugger interfaces.you can now manually delete saved results.added some space for dbvm functions so it's less likely to click them.laststate isn't saved in tables anymore (unless ctrl is down).You can now hold shift while using the cursors to move improved keyboard control to the hexview in memoryview.Foundcode dialog: Replace now toggles between nop and original.AA templates now generate 14 byte jmp scripts when holding down ctrl.Please reports bugs and give suggestions to improve Cheat Engine. ![]() Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4 January 2 2021:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon): January 18 2021:Cheat Engine 7.4 Released for Windows and Mac for everyone: does not condone the illegal use of Cheat Engine Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. Cheat engine is for private and educational purposes only. Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. The "backing" field of a property is almost always private, since the idea of a property is to encapsulate all outside access to it.Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it Make it a function, not a property, if using it has a side effect or returns something random. The value of the property should not change unexpectedly. Again, the good convention is to make it behave like a constant, at least constant for this object instance with this state. The read-only properties are often used to make some field read-only from the outside. The idea is that after M圜lass.MyProperty := 123 the programmer can expect that M圜lass.MyProperty = 123. Do not convert or scale the requested value. Do not reject invalid values silently in the "setter" (raise an exception if you must). The setter function should always set the requested value, such that calling the getter yields it back. This is in fact one of the cool possibilities of a "getter" function. Note that it’s OK for getter to have some invisible side-effect, for example to cache a value of some calculation (known to produce the same results for given instance), to return it faster next time. Using COM interfaces with reference-counting disabled More stuff inside classes and nested classes Callbacks (aka events, aka pointers to functions, aka procedural variables) Containers (lists, dictionaries) using generics How the exceptions are displayed by various libraries Finally (doing things regardless if an exception occurred) Free notification observer (Castle Game Engine) Virtual methods, override and reintroduce Exposing one unit identifiers from another ![]() Enumerated and ordinal types and sets and constant-length arrays Testing single expression for multiple values (case) Logical, relational and bit-wise operators
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |